Wednesday, May 23, 2012

Battlefield 3 Teamwork Frustrations

I played Battlefield 3 for several hours today, which is pretty common for a summer day off for me. Some ups, some downs. I played with some randoms who, surprisingly, all had mics on, and we ended up having a blast of a time together.

A common headache I always inevitably run into when playing this awesome game for any stretch of time is the lack of common teamwork. I don't mean the kind of "let's all put head sets on, and plan on how to attack the hill top on a sand table" kind of teamwork. I mean the really simple kind of stuff that involves pressing a single damn button. Like throwing down medkits and ammo boxes, or spotting enemies. Whenever I play as an Assault or Support class, I'm constantly throwing down ammo boxes and medkits everywhere. They recharge really fast (on the order of like 10 seconds). Most frustrating is when I really need it, and I call for it with the in-game request mechanic and don't get any help. The only explanations can be a simple lack of attention to the situation for the sake of need for kills and sprinting head first into the breach, or that people simply don't realize some of the mechanisms built into Battlefield 3. Honestly, I think it's mostly the latter.

This is why I was asked how good I was
I think that's the case because earlier today, when I teamed up with the randoms I spoke of, they were really impressed with how well I was doing and went so far as to ask me how I was "that good". I don't mean to seem vane, but I get that a lot. I guess I just "get" this game better than most. It just makes sense to me and I notice things and think about how to move and position myself to survive and be most effective in my role in the game. Furthermore, if one examines the Battle Report pictured at right, you'll see that I got 57 kills, and 13,000+ combat score. This means that 5,700 points of this score came from kills. That is less than half. It is true that one can accumulate a lot of points from suppression assists, kill assists, and headshot and multikill bonuses. But even taking that into account, That is still, at most, only half of my score. The other half came from reviving teammates (which earns points equal to that of a kill, and more than that if you revive a teammate), and healing teammates with medkits. Just think about that. DICE has structured this game to heavily reward teamwork, and they've weighted the teamwork aspect as an equal to the "shooting at bad guys" aspect.

So I think I've noticed these things in Battlefield 3, where others haven't. The thought came to me to try to hold Battlefield 3 clinics with Google+ hangouts or something. But I'd have to drum up interest first and that's something I just don't have. I've wanted to make some YouTube videos similar to the work of channels like Matimi0 or dontblink, but I neither have, nor can afford, video capture equipment. So I'll speak to the dark void that is the Internet in the hopes that someone hears these tips to improve their score and experience in Battlefield 3:

When playing with any class:

  • The game has a contextual communication function. If playing on Xbox or Playstation, this is used by pressing the Back button, or Select button respectively. The following tips will refer to this.
How to deal with healing and first aid for both the injured and the healer:
  • If you get injured, any teammate who has a medkit will now have a box with a medical plus sign over their head, and will appear on your minimap as this symbol as well, making it very easy to seek out a medic. Not all Assault class teammates will have medkits, because they can opt to trade the medkit for the M320 or M26, which tailors their loadout to killing enemy infantry. But the game is smart enough and will not make any teammate without a medkit appear as such. Furthermore, medkits that already exist on the ground will appear as a circle with an oblong diamond shape inside. This makes it easier to seek out aid, as you may not have to bother trying to get a response out of a friendly medic. If you want to request a medkit from a teammate with one, look at them, and press the communication button (Back or Select on consoles). In-game, your character will yell out "Hey I need first aid", and you will now appear on the minimap of the medics on your team as a blinking first aid symbol, which really helps in trying to get the attention of your team.
  • If you're playing as a medic, and by that I mean you have opted for the medkit instead of the M320 or M26, it's important that you use it as much as possible, because it can really rack you up some serious points. You should be constantly throwing it down. It recharges every 10 seconds, so throw it as you come to objectives, common choke points, and when you spawn on a squad mate (healing a squad mate will earn your 30 points instead of 20). A heal of a teammate will earn you 20 points several times over, depending on how much healing your medkit does. It will heal multiple teammates, so throw it at groups. I always find myself throwing it down at pretty much every piece of cover I take in preparation for a firefight, because it works on yourself as well and can make the difference if you're exchanging volleys with enemies. If you hear someone's character in-game cry out for a medic or first aid, take the time to throw one. You don't even have to stop running toward your objective. Just throw it. If you glance at your minimap and see a flashing medic symbol, try to make your way to the injured teammate.
  • Don't get too greedy for easy points, however, that you run out into crazy obvious danger to get them. You're gonna be no use to your team as a dead medic. The same goes for revives. DO NOT revive teammates if there are enemies right there. Kill them first, then worry about healing and reviving. Nothing is more frustrating than to get revived only to get gunned down immediately. It adds a lot of time to a teammate's spawn, and will only frustrate your team.
How to deal with ammo:
  • The same principles from above apply. Ask for ammo from support class players if you're out or running low.
  • The symbol for an ammo box on the minimap is a circle with three lines in it.
  • Support class teammates will have a box with three cartridges (bullet plus casing) symbol above their heads if you're less than full on ammo. Likewise, if you're support class, teammates who need ammo will have this symbol over their heads and on the minimap. They will blink in the same way on the minimap if they call out for ammo.
  • Ammo boxes will refill any kind of ammunition, including frag grenades, SMAW/RPG/Javelin/Stinger/SA-80 rockets, gadgets like radio beacons and SOFLAMs, anything!
I tried getting picture examples of the minimap symbols and such, but nothing exists on the Internet for this apparently, and as I mentioned before, I don't have recording equipment to capture it myself. I hope these tips help to understand the mysteries of Battlefield 3.

Friday, May 18, 2012

The CoDified Future of Battlefield

I'm a long time player and fan of both the Battlefield and Call of Duty franchises. Along with Halo, they are the cream of the crop when it comes to FPS games. I've been playing Battlefield since Battlefield 2, Call of Duty since the original Modern Warfare, and Halo since Halo 2. Without a doubt, however, I would rather play a Battlefield game than any other FPS, if I were given a single choice. Consequently, I am often labeled as a "hater". To that I say, "sure, whatever". Label me as you will. I love other shooters, but none have given me the amount of satisfaction as the intense and frenzied team play you find in a Battlefield game. But I worry about the future of DICE and it's precious Battlefield franchise.

For those who are unfamiliar with the current news out of the Battlefield camp, DICE has announced 3 major expansions for Battlefield 3: Close Quarters, Armored Kill, and End Game, two of which release this year. The first will be out this June, or at least we hope. June 12 is the official date announced by DICE and EA, but we'll see if that turns out to be true. With Close Quarters, we will see a departure from the large maps with jets, tanks, helicopters, and APCs that characterize a typical Battlefield map. Instead we've been promised smaller, mostly indoor, maps where infantry combat will be featured. The action will be intense, fast paced, and because the Frostbite 2 engine will not have to render such large scale maps, we've been promised that these maps will feature larger amounts of destruction and vertical gameplay.

For the last few weeks, I've been pretty pumped, anticipating the inclusion of new maps, weapons, and new tactics to get used to. We gamers love to spice things up with new ways to play a game. I envision the kind of enigmatic firefight that takes place in The Matrix between Neo, Trinity, and two dozen or so SWAT dressed baddies in the lobby of the high rise as the pair attempt to rescue Morpheus. Pillars shredding to nothing as bullets and grenades fly everywhere. When this releases, I'm gonna have some good ol' fun with it. No doubt.

But the last couple days, the thought has been irking me...this seems a bit more "CoDified", if I may invent a new word. Why the fuck not, the English language is already wonky as hell anyways. While the CoD vs Battlefield debate rages within the gaming community, it is undeniable that the masses of gamers out there now know about Battlefield. While in the past it was a game that the PC minority enjoyed, the huge step DICE and EA took to ensure a great Battlefield experience on the consoles has opened up the franchise to a much broader audience. Ergo, a whole lot of CoD and Halo players have begun to give Battlefield a try, whether or not they end up liking it. Let's face it, the large scale maps, vehicles, and immersive destruction and audio of Battlefield 3 and it's Frostbite 2 engine can be quite a shell shock for any gamer used to the pace and play of Call of Duty. Consequently, many don't like it.

And yet there's another group who will come to love it, yet don't adjust to the style of play Battlefield-ers are used to. They'll be engaged by the immersive qualities the gameplay and engine offer, but continue to play it as though it were only about the kills, and not about the team work and tactics that characterize a Battlefield game. And it is THIS group that I'm concerned about. This demographic will grow with the release of Close Quarters this July. The game style promoted by it is much more reminiscent of a Call of Duty title than a Battlefield title. Given that the masses are now aware of Battlefield's existence, there's going to be a ton of gamers giving Battlefield a try if they can play it like Call of Duty. And one of two things will happen if there is a sudden influx of CoD and Halo players. They'll adjust to Battlefield's pace and team oriented play, or they'll keep playing it like CoD and just dilute the game for the rest of us. I think the PC platform will be largely untouched by this problem, but for us console players, we're going to have to deal with a whole slew of the CoD crowd not being team players and just running around for kills. It's going to be frustrating, and I'm not sure if I'm so pumped for Close Quarters any more.

I could be full of hot air here, and believe me, I hope I am, but I draw from past experience in forming this opinion. Let's consider what happened to a little game known as Project Reality:

Project Reality is a mod by Black Sand Studio based on Battlefield 2. It's goal is to use the game to create as realistic an experience as possible. And let me tell you, they sure as hell succeed. It's so excellent at this, that it's come to be referred to as a "walking sim" by both those who love and hate it. While it's incredibly frustrating to play at first, because of the insanely slow pace, as you come to learn its ins-and-outs, you start to fall in love. Get in that first awesome squad, and in that first firefight, and you feel so immersed. You literally feel like you're an infantryman in Afghanistan fighting an insurgency as your squad leader barks orders and you and your squadmates as he coordinates with another squad to pincer attack an entrenched enemy. I understand that some people just don't like uber-realistic gameplay, and that's perfectly OK. I however, have been a massive military nerd since I can remember, and I was completely hooked. I spent night after night during my summers providing logistic transport, building firebases, crewing tanks, and Mumbling it up with a bunch of like-minded realism seekers. And as the time passed, and new versions came, and word began to spread more and more, the community started to grow. As more players came to try it out, I saw more and more dilution of the gameplay and a wearing away of the mentality of wanting to play it "right". The phrase "go back to vanilla" became used so much that it became a punch line. And keep in mind, Battlefield players have always been considered the "nerds" of the FPS community of gamers. This was nerds eroding the gameplay for uber-nerds. Unfortunately I've been away from the PR community for the last two years or so, so I can't speak to the condition of the game now, but I can attest to the dumbing down of the mod, and it was sad to see happen.

This may seem silly, but this is my hobby and I love Battlefield 3. I'm weary of what Close Quarters could end up being. I'm worried it's going to open up the game to those who don't care to play Battlefield the way a Battlefield game should be played. It's hard enough as it is, playing on my Xbox 360 and being frustrated that the moronic medic next to you won't throw his med pack down despite you calling for it in-game and with your mic as you sit at 4% heath because you just covered his back at the stair way and took a few rounds to the chest. I would venture to guess that only something like 20% of console Battlefield 3 players use the spotting mechanic, or even understand what it does or know it even exists. I so very much wish I could own a decent desktop computer and join the Battlefield 3 PC crowd that I very much believe will be mostly untouched by what I fear will be a swarm of CoD and Halo players diluting the Battlefield 3 experience. I guess we shall see.

Monday, May 14, 2012

The Kaleidoscope Program's Maiden Voyage

I've always wondered about blogging. I'm a massive tech nerd and have always wanted to try it out but never got around to it. Until now that is. I'm not really sure what kind of content I'm going to post here, but I can assure it'll probably be nerd-tastic! Which is kinda why I named the blog what I did. The title is taken from the song Brazenhead by the rock band Clutch, whom over the past two years have become my favorite band. The song describes the process in the brain which is used to identify things. Which, if you think about it, is a rather mysterious one. The process is described as though it were a program running on some kind of drone attempting to identify new things in other worlds. It is also the only song where the phrase "While maintaining geodesic stasis" is used. Neil Fallon has quite a way with words.

Anyways. I'll post things as they come to mind. We'll see where this goes.