Saturday, June 16, 2012
Android 4.0 ICS On My HTC Incredible
Mostly, I've used CyanogenMod 7 throughout the life of my phone. I've dabbled in OMGB and MIUI and both are really good. Although I was dissapointed to hear that the Incredible will probably not be getting CyanogenMod 9, which is the new ICS version of CyanogenMod. I was pretty dissapointed at the notion that my device, a mere year and a half old, was too much of an antique to get any kind of support in the modding community. But then, I found AOPK. I'd heard of them, but they didn't have a build for the Incredible, until recently. I first attempted to install 39, and ran into issues with my display. Seemed like a kernel issue, considering that it seemed like it was having issues displaying info on my screen correctly. However, the RootzWiki thread on AOKP for the Incredible informed me that builds 38 and 39 aren't working for this device, and 37 is the most current working build.
So far, I'm quite impressed at how well ICS works on my Incredible. I was worried that since it really only meets minimum specs for ICS, that it'd be akin to running 1.6 Donut back in Android's prime. But honestly, while I do notice that it's not as snappy as it could be, I don't notice any significant lags or delays that would cause me to worry about using it as my daily driver. Which is exactly what I'm gonna do for the foreseeable future; enjoying Chrome Beta and other features and software that until now I was unable to use.
UPDATE: After a day or so running this as my primary driver, I decided to go back to CyanogenMod. The less than snappy response time does take a toll as the day goes on. The memory usage is almost always up near maximum and it caused a couple of crash reboots, a bit too frequently for my taste of a daily driver. I do have a clockworkmod backup of it in case I want to revisit it, but the recent update to CM 7.2.0 is super snappy and quick and just works better with my hardware as a daily driver.
Wednesday, June 6, 2012
Facebook Can't Get Out Of It's Own Way
The root of all of my frustrations with Facebook is that it's spurred a massive gold-rush of personal data mining by creating an environment in which developers can try to get you to agree to give them access to your personal profile information by installing apps and dangling a carrot out in front of the common user. Prime example of this is whenever I want to read an article hosted by Yahoo! that a friend of mine has shared on Facebook. All I want to do is click the link and be taken to Yahoo!'s article and read the damn thing. But, alas, I must be stopped by Yahoo!'s Facebook app, as it is the portal through which I must get to the article. No I don't want to install your app. I just want to read the article, not give you access to all of my personal information. And so I deny the app's requests and carry on through my news feed disappointed that Facebook actually impeded the social sharing that it's supposed to facilitate. Completely the opposite of how it was supposed to happen. Somewhere along the line, after Facebook rose to social networking dominance, it began to take on all kinds of other projects and sew them onto it's existing frame, in a stupid mission to become the only destination anybody has on the Internet. Games and Apps saw that anybody who produced content for the Internet could produce that same content within Facebook. And now what we have is this Frankenstein of a once well polished social network that tries to be too many other things, and that mission has gotten in the way of the only thing people really want to use a social network for: Sharing information. That is it. The one thing any social network is useful for. And now Facebook is allowing the free reign it's given 3rd party developers to make apps, to get in the way of itself. Which, to me at least, is absolutely infuriating. I should not be stopped from viewing the content that I am tempted with in my news feed. That is completely anti-productive for Facebook to do.
And another problem that has been beginning to piss me off lately is the intrusion of advertisements into my Timeline. I was perfectly fine with ads off to the side of every page. But when they actually appear within the content that I'm searching for in my or someone else's Timeline, it makes for an awesomely effective distraction and it's that much more difficult to find what I'm looking for. Which, again, is the exact opposite of what Facebook is supposed to do. Connecting people who share information and making that information easier to find is the prime directive, if you will, of a social network. So once again, you have Facebook getting in it's own way. And Facebook now being a publicly traded company, these kinds of things are just going to get worse now that there's investors to please.
Now, fortunately (or unfortunately, really), my friends still produce interesting enough content such that I haven't been willing to stop going to Facebook to see what they're up to, or what they're reading or sharing. But it's becoming more of a chore to check Facebook for me; becoming more of a headache every time I leave the site, because it's almost always because I can't stand being denied reading an interesting story for the sake of installing someone's app.
Monday, June 4, 2012
E3 2012: Ubisoft Press Conference Reaction
I was worried at the outset, as they began with a showcase of Just Dance 4. It consisted of a live demo with hot chicks in skimpy outfits dancing with the game they were dancing to behind them and FloRida performing with a ridiculous microphone. I was not expecting much if this is what they were opening with.
But things got better with Far Cry 3, whose predecessors I've never played, but would if I had a decent PC. Looks like a solid and exciting game.

Next up was some showcasing of a new Rayman title utilizing the Wii U, which actually looked really fun and then some junk about E sports and a cheesy demo of a game called Shootmania with some world champion Counter Strike players.
Then the big one...Assassin's Creed 3. Now while I've never played these games, I am most definitely going back and playing them because both the trailer and gameplay demo looked incredible. Being such a fan of Splinter Cell and Metal Gear Solid and Batman Arkham City/Asylum...just about any stealth based game, I'm not sure why I never picked them up, but that's gonna change.
The last presentation began very odd, with a trailer that seemed more like a lecture about how the world has become so connected and how personal information collection is being used against the average Joe. I was thinking, where are they going with this. And then a gameplay demo ensued for a game called Watch Dogs, which is by far the best game announced/demoed thus far, and I don't see it being dethroned either. Basic premise is that you are a kind of vigilante who uses the city's infrastructure to spy and cause mayhem to things to accomplish your objective. The pace seems varied and there seems to be a good mix of intelligently thinking about the situation, and violent action.
E3 2012: EA Press Conference Reaction

Wednesday, May 23, 2012
Battlefield 3 Teamwork Frustrations
A common headache I always inevitably run into when playing this awesome game for any stretch of time is the lack of common teamwork. I don't mean the kind of "let's all put head sets on, and plan on how to attack the hill top on a sand table" kind of teamwork. I mean the really simple kind of stuff that involves pressing a single damn button. Like throwing down medkits and ammo boxes, or spotting enemies. Whenever I play as an Assault or Support class, I'm constantly throwing down ammo boxes and medkits everywhere. They recharge really fast (on the order of like 10 seconds). Most frustrating is when I really need it, and I call for it with the in-game request mechanic and don't get any help. The only explanations can be a simple lack of attention to the situation for the sake of need for kills and sprinting head first into the breach, or that people simply don't realize some of the mechanisms built into Battlefield 3. Honestly, I think it's mostly the latter.
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This is why I was asked how good I was |
So I think I've noticed these things in Battlefield 3, where others haven't. The thought came to me to try to hold Battlefield 3 clinics with Google+ hangouts or something. But I'd have to drum up interest first and that's something I just don't have. I've wanted to make some YouTube videos similar to the work of channels like Matimi0 or dontblink, but I neither have, nor can afford, video capture equipment. So I'll speak to the dark void that is the Internet in the hopes that someone hears these tips to improve their score and experience in Battlefield 3:
When playing with any class:
- The game has a contextual communication function. If playing on Xbox or Playstation, this is used by pressing the Back button, or Select button respectively. The following tips will refer to this.
- If you get injured, any teammate who has a medkit will now have a box with a medical plus sign over their head, and will appear on your minimap as this symbol as well, making it very easy to seek out a medic. Not all Assault class teammates will have medkits, because they can opt to trade the medkit for the M320 or M26, which tailors their loadout to killing enemy infantry. But the game is smart enough and will not make any teammate without a medkit appear as such. Furthermore, medkits that already exist on the ground will appear as a circle with an oblong diamond shape inside. This makes it easier to seek out aid, as you may not have to bother trying to get a response out of a friendly medic. If you want to request a medkit from a teammate with one, look at them, and press the communication button (Back or Select on consoles). In-game, your character will yell out "Hey I need first aid", and you will now appear on the minimap of the medics on your team as a blinking first aid symbol, which really helps in trying to get the attention of your team.
- If you're playing as a medic, and by that I mean you have opted for the medkit instead of the M320 or M26, it's important that you use it as much as possible, because it can really rack you up some serious points. You should be constantly throwing it down. It recharges every 10 seconds, so throw it as you come to objectives, common choke points, and when you spawn on a squad mate (healing a squad mate will earn your 30 points instead of 20). A heal of a teammate will earn you 20 points several times over, depending on how much healing your medkit does. It will heal multiple teammates, so throw it at groups. I always find myself throwing it down at pretty much every piece of cover I take in preparation for a firefight, because it works on yourself as well and can make the difference if you're exchanging volleys with enemies. If you hear someone's character in-game cry out for a medic or first aid, take the time to throw one. You don't even have to stop running toward your objective. Just throw it. If you glance at your minimap and see a flashing medic symbol, try to make your way to the injured teammate.
- Don't get too greedy for easy points, however, that you run out into crazy obvious danger to get them. You're gonna be no use to your team as a dead medic. The same goes for revives. DO NOT revive teammates if there are enemies right there. Kill them first, then worry about healing and reviving. Nothing is more frustrating than to get revived only to get gunned down immediately. It adds a lot of time to a teammate's spawn, and will only frustrate your team.
- The same principles from above apply. Ask for ammo from support class players if you're out or running low.
- The symbol for an ammo box on the minimap is a circle with three lines in it.
- Support class teammates will have a box with three cartridges (bullet plus casing) symbol above their heads if you're less than full on ammo. Likewise, if you're support class, teammates who need ammo will have this symbol over their heads and on the minimap. They will blink in the same way on the minimap if they call out for ammo.
- Ammo boxes will refill any kind of ammunition, including frag grenades, SMAW/RPG/Javelin/Stinger/SA-80 rockets, gadgets like radio beacons and SOFLAMs, anything!
Friday, May 18, 2012
The CoDified Future of Battlefield
Monday, May 14, 2012
The Kaleidoscope Program's Maiden Voyage
I've always wondered about blogging. I'm a massive tech nerd and have always wanted to try it out but never got around to it. Until now that is. I'm not really sure what kind of content I'm going to post here, but I can assure it'll probably be nerd-tastic! Which is kinda why I named the blog what I did. The title is taken from the song Brazenhead by the rock band Clutch, whom over the past two years have become my favorite band. The song describes the process in the brain which is used to identify things. Which, if you think about it, is a rather mysterious one. The process is described as though it were a program running on some kind of drone attempting to identify new things in other worlds. It is also the only song where the phrase "While maintaining geodesic stasis" is used. Neil Fallon has quite a way with words.
Anyways. I'll post things as they come to mind. We'll see where this goes.