Monday, October 22, 2012
Internet as a One World Government driving force
Given that the Internet is a global structure, it's difficult for sovereign nations to interact with eachother and police these things well. Take, for instance, The Pirate Bay. This BitTorrent host is by far, the single largest facilitator of piracy in the world. And the FBI and RIAA would love nothing more than to shut them down, and take a peek at their servers to see who's been pirating, then go after them too. The problem is, TPB's servers are (or at least were) located in Sweeden. The RIAA and FBI have zero jurisdiction to physically confiscate them, making copyright infringement very difficult.
Given that our thirst for connectivity via the Internet just continues to grow, and will continue as time moves forward, this is eventually going to become a very big issue. More so than just making sure people get paid for intellectual copyright. It's not too far fetched to see that eventually, most of our interaction will be via the Internet. We will, essentially, live online. I think when it get's to that point, it'll seem like a no brainer to consider a kind of One World Government.
Monday, October 8, 2012
Even Microsoft's Programmers Get Simple Things Wrong
Wednesday, August 15, 2012
The Bourne Legacy: Thoughts from a Longtime Fan
As the title might imply, I'm a huge fan of the Bourne Trilogy. I like to think of sagas in their own little universe and I rank them a bit differently than standalone movies. So when one asks me what my favorite movies are, sagas don't really get considered. I believe that to tell a story that involves multiple installments, it's difficult to do it with movie scripts. As a result, sagas which are film adaptations of novels, tend to rank a little higher in my book. The Bourne Trilogy is right up there with Star Wars, The Matrix, and the Lord of the Rings as my favorite movies/sagas of all time.
So naturally, when I saw Jeremy Renner was starring in an expansion of Robert Ludlum's Bourne universe. I was pretty excited. Granted, I went into it expecting less than excellence, which was good in retrospect. Had I gone into it expecting the sheer awesomeness that the Bourne Identity, Supremacy, and Ultimatum gave, I probably would have been quite disappointed. I knew that seeing as how this movie didn't have a novel to take base from and was completely movie script, that I probably wouldn't see the cohesivness and continuity that the trilogy offered. And I was right. I also expected a slightly different camerawork and editing style, since it wasn't directed by Paul Greengrass (although there was nearly no disconnect between the Bourne Identity, and the last two installments in the trilogy despite a change in director). I was right about this as well.
The character of Aaron Cross is rather different from that of Jason Bourne. Where Bourne was mostly quiet and reserved with a sort of brewing intensity, Cross is comparably more of a humor spouting, loud mouth. Frankly, I think Renner lend's himself well to the character. And if I understand the story correctly, his superior abilities aren't a combination of inate ability and wiley veteran experience as in the case of Jason Bourne. Rather, they're gained from medicine that he takes (which is the centerpiece of the storyline) that enhances the metabolic abilities of his cells and brain functionality. The only hint that you get that he may be superior to his peers, is at the beginning when he's told he cleared a trial in record time. Again, any concrete proof of his dominance over his peers in the form of actual combat is non existent, and all you see is him besting those less trained than he.
Another strength of the Bourne movies was that their plots were never too far fetched that one would shrug it off as if there's no way it could happen. You always got the sense that this stuff was well within the realm of possibility. And that is definitely here in this movie. The plot focuses on a medication regiment the agents take that uses viruses to deliver the payload to the cells, and this becomes Cross' sole focus throughout the movie.
So all in all, The Bourne Legacy is a good movie, worth a theater trip for sure. However it just doesn't lend itself to the excellence I've come to know from the other movies bearing the "Bourne" branding. The story ties in well enough to be considered with the other three, while still being it's own self sustaining piece and not a simple recycle of the trilogy. No amnesia and revenge here. There were just some elements that I was really expecting there to be that just weren't there. Again, I don't know if these are script faux pas or conscientious attempts at avoiding copying the trilogy. Either way, I felt they held the movie back a bit.
Thursday, July 12, 2012
The Unintended Consequence of DLC
However, in the last 10 years, internet speeds have increased dramatically and made the distribution of expansion content fast, easy, and convenient. This has particularly had a profound impact on the console market, where expansion content was nearly non-existent in previous generations. Now that everyone can download expansion content on nearly a whim, it's resulted in smaller and smaller content releases. A game developer no longer has to wait an entire two or so years to compile enough content to justify printing thousands of copies and sending them to Best Buy stores and Gamestop stores. They can produce a couple maps, a few new quests, and release it to the masses quickly and efficiently and without the cost of printing it onto physical storage media. Sounds great, right? Wrong.
The problem with this, is that the ever shrinking size of content, and increasing frequency of releases makes the content itself more expensive in the end. And the ease of distributing content makes game developers and publishers update a game's content far too frequently, all for the sake of making money. I'll give you a by-the-numbers example:
Take one of my favorite games: Battlefield 3. I talk about it all the time, and my friends are sick of me talking about it all the damn time. I just simply love it. Or at least, I did. Unfortunately, my old friend and I are somewhat disenchanted from one another as of late. See, recently, DICE and EA announced a whole slew of new expansion DLC packs for the popular FPS. Four. That's right, four. Which brings the total up to 5, by the time they'll stop making content. All of which are themed to showcase all the crazy variety and awesomeness of Battlefield. Back to Karkand, Close Quarters, Armored Kill, Aftermath, and End Game. Each of these will be $15 a-la-carte. Or you can opt for the "Premium" option. For a one time fee of $50 you can get all 5 of them, plus a bunch of fancy extras, some of which are actually pretty cool. So if one were to buy the expansions a-la-carte, you will have spent $135 to play Battlefield. If you opt for Battlefield Premium, you will have spent $110 all told. And the fans, such as myself, will be playing for years, despite the entire time of development for the game's extra content being just more than one year, by the time End Game hits. Now that's all fine and dandy if you've got the change. But what about those that don't? Such as myself. Right now, millions of gamers are enjoying Close Quarters and I'm not. I simply can't afford to buy it right now, even a-la-carte. And I don't want to play, unless I'm playing with all the "big kids". And anybody whose a "big kid" playing BF3, is up to date and enjoying the latest, let me assure you.
All this leads me to feel alienated from the game I love so much. I just don't want to pick up my controller to play if I can't be mixing it up with the good players in the latest maps, enjoying new weapons to upgrade and unlockables to be had. I just plain feel left out. And so I got to thinking about this whole thing, and I had the epiphany: "What the hell is the point of all of this content?" Why does DICE need to release a few new maps and guns and assignments every couple of months? What the hell was wrong with Battlefield 3 that it needed to be updated. Just think about how much content there'll be in a short time when there's 5 expansions floating around. On average, each pack has about 4 or 5 new maps, about 10 new weapons, a few new vehichles, and other assorted additions. And if my memory serves, the game shipped with 8 maps, and around 30 weapons. So by the time all of this junk is all out there, you're looking at like 30ish maps and 80ish weapons, give or take. What. The. Fuck. DICE? Or rather, should I point the finger at EA? The massive beast of a publisher that bought them.
There's no need for all this nonsensical content! Battlefield 3 is a great game. It simply doesn't need a bajillion things in it. Star Craft had one normally sized expansion and a campaign editor, and people still play it religiously, despite it being more than 14 fucking years old! Blizzard didn't waste their time adding senseless crap onto it. They spent their time more wisely devoting their time to making sequels that took them years to perfect.
But now that expansions are so quick and easy to distribute, it makes it more worth the time and investment by publishers, like, oh I don't know, EA, to tell their minion game developers to pump time and effort into just throwing as much crap at a game as they can. Now, you've got gamers ponying up far more money than they would have (even accounting for inflation) 5 or 6 years ago for new content. Now, we expect new maps to play around in every few months from our developers. And you have people like me, relatively poor people, who have to make a decent investment just to buy the game outright, and then suffer while they watch all the cool kids go on to the new shiny toys while we're left in the corner playing with last year's crappy model. Which just makes you want to not play at all. And it's all unnecessary. You don't need to cloud a game's real genius with arbitrary bullshit. Let it be what it is. Don't milk your fan base for all their worth. You'll end up making enemies of them.
DLC was supposed to bring ease and convenience to gaming. It's done that most definitely. But inadvertently, I think, it's caused publishers and developers to get dollar signs in their eyes when they realize how easy it is to distribute any content they want to make. And it's caused some of us to become outsiders looking in, as friends play in sandboxes we just can't afford to. I'm now in staunch protest of quick, easy expansions for games.
Tuesday, July 3, 2012
Starting Up The Election Research
Independence Day, Not the 4th of July
I've always been very happy to be American (although I avoid pride) and I love the country I live in immensely. I take Independence Day to be a significant holiday for the country and as such, I mean to call the day what it is: A day that we celebrate the formal separation of the 13 colonies that would become the United States of America from the Kingdom of England; not simply a date of the calendar. Holidays have names for a reason, and that is they are days where we specially recognize something. Christmas, as we all know, is a holiday where the birth of Jesus Christ is celebrated (whether or not it's the day of the year it happened), which just happens to be the 25th of December. Nobody, however, would call it such. Nobody calls Thanksgiving "The Last Thursday in November". Christmas, Thanksgiving, Memorial Day, Labor Day, Easter, and countless other holidays all have meanings and they all have their own meaningful name. Each 4th of July I don't celebrate a date on a calendar, or the position of the earth in it's annual orbit about the Sun. I celebrate the founding of the place that I live, which I love dearly. The funny thing is, the only holiday which we actually do celebrate a date on the calendar is New Year's Day, and even that has it's own special name. Nobody ever refers to it as "The 1st of January", yet everybody commonly calls the most significant civic holiday we in America have, "The 4th of July" and it drives me absolutely bonkers. Please, my fellow Americans, start saying "Independence Day".
Saturday, June 16, 2012
Android 4.0 ICS On My HTC Incredible
Mostly, I've used CyanogenMod 7 throughout the life of my phone. I've dabbled in OMGB and MIUI and both are really good. Although I was dissapointed to hear that the Incredible will probably not be getting CyanogenMod 9, which is the new ICS version of CyanogenMod. I was pretty dissapointed at the notion that my device, a mere year and a half old, was too much of an antique to get any kind of support in the modding community. But then, I found AOPK. I'd heard of them, but they didn't have a build for the Incredible, until recently. I first attempted to install 39, and ran into issues with my display. Seemed like a kernel issue, considering that it seemed like it was having issues displaying info on my screen correctly. However, the RootzWiki thread on AOKP for the Incredible informed me that builds 38 and 39 aren't working for this device, and 37 is the most current working build.
So far, I'm quite impressed at how well ICS works on my Incredible. I was worried that since it really only meets minimum specs for ICS, that it'd be akin to running 1.6 Donut back in Android's prime. But honestly, while I do notice that it's not as snappy as it could be, I don't notice any significant lags or delays that would cause me to worry about using it as my daily driver. Which is exactly what I'm gonna do for the foreseeable future; enjoying Chrome Beta and other features and software that until now I was unable to use.
UPDATE: After a day or so running this as my primary driver, I decided to go back to CyanogenMod. The less than snappy response time does take a toll as the day goes on. The memory usage is almost always up near maximum and it caused a couple of crash reboots, a bit too frequently for my taste of a daily driver. I do have a clockworkmod backup of it in case I want to revisit it, but the recent update to CM 7.2.0 is super snappy and quick and just works better with my hardware as a daily driver.
Wednesday, June 6, 2012
Facebook Can't Get Out Of It's Own Way
The root of all of my frustrations with Facebook is that it's spurred a massive gold-rush of personal data mining by creating an environment in which developers can try to get you to agree to give them access to your personal profile information by installing apps and dangling a carrot out in front of the common user. Prime example of this is whenever I want to read an article hosted by Yahoo! that a friend of mine has shared on Facebook. All I want to do is click the link and be taken to Yahoo!'s article and read the damn thing. But, alas, I must be stopped by Yahoo!'s Facebook app, as it is the portal through which I must get to the article. No I don't want to install your app. I just want to read the article, not give you access to all of my personal information. And so I deny the app's requests and carry on through my news feed disappointed that Facebook actually impeded the social sharing that it's supposed to facilitate. Completely the opposite of how it was supposed to happen. Somewhere along the line, after Facebook rose to social networking dominance, it began to take on all kinds of other projects and sew them onto it's existing frame, in a stupid mission to become the only destination anybody has on the Internet. Games and Apps saw that anybody who produced content for the Internet could produce that same content within Facebook. And now what we have is this Frankenstein of a once well polished social network that tries to be too many other things, and that mission has gotten in the way of the only thing people really want to use a social network for: Sharing information. That is it. The one thing any social network is useful for. And now Facebook is allowing the free reign it's given 3rd party developers to make apps, to get in the way of itself. Which, to me at least, is absolutely infuriating. I should not be stopped from viewing the content that I am tempted with in my news feed. That is completely anti-productive for Facebook to do.
And another problem that has been beginning to piss me off lately is the intrusion of advertisements into my Timeline. I was perfectly fine with ads off to the side of every page. But when they actually appear within the content that I'm searching for in my or someone else's Timeline, it makes for an awesomely effective distraction and it's that much more difficult to find what I'm looking for. Which, again, is the exact opposite of what Facebook is supposed to do. Connecting people who share information and making that information easier to find is the prime directive, if you will, of a social network. So once again, you have Facebook getting in it's own way. And Facebook now being a publicly traded company, these kinds of things are just going to get worse now that there's investors to please.
Now, fortunately (or unfortunately, really), my friends still produce interesting enough content such that I haven't been willing to stop going to Facebook to see what they're up to, or what they're reading or sharing. But it's becoming more of a chore to check Facebook for me; becoming more of a headache every time I leave the site, because it's almost always because I can't stand being denied reading an interesting story for the sake of installing someone's app.
Monday, June 4, 2012
E3 2012: Ubisoft Press Conference Reaction
I was worried at the outset, as they began with a showcase of Just Dance 4. It consisted of a live demo with hot chicks in skimpy outfits dancing with the game they were dancing to behind them and FloRida performing with a ridiculous microphone. I was not expecting much if this is what they were opening with.
But things got better with Far Cry 3, whose predecessors I've never played, but would if I had a decent PC. Looks like a solid and exciting game.
Then they moved to what I was itching to see more of, Splinter Cell: Blacklist. Disappointingly there wasn't much except a premiere trailer, which is different from the gameplay that Microsoft's conference showcased earlier today. At least the trailer was very bad ass. From what I gathered, Sam is now the head of "4th Echelon", and it looks like Anna Grimmsdottir is back too. It looks like it focuses on more of what Conviction began, with the fast paced takedowns and "think on your feet" pace. Thankfully it doesn't seem to do away with the emphasis on stealth. I was pretty disheartened when Sam spoke and I didn't hear Mike Ironside. It doesn't appear to be a younger Sam Fisher, but it does seem like the iconic voice I love so much. While it's a let down to be sure, it won't stop me from buying it. I'm really anxious to see what more comes out of E3 in the next couple days, because it's gonna be agonizing waiting a whole year to play it. It's slated for Spring of 2013.
Next up was some showcasing of a new Rayman title utilizing the Wii U, which actually looked really fun and then some junk about E sports and a cheesy demo of a game called Shootmania with some world champion Counter Strike players.
Then the big one...Assassin's Creed 3. Now while I've never played these games, I am most definitely going back and playing them because both the trailer and gameplay demo looked incredible. Being such a fan of Splinter Cell and Metal Gear Solid and Batman Arkham City/Asylum...just about any stealth based game, I'm not sure why I never picked them up, but that's gonna change.
The last presentation began very odd, with a trailer that seemed more like a lecture about how the world has become so connected and how personal information collection is being used against the average Joe. I was thinking, where are they going with this. And then a gameplay demo ensued for a game called Watch Dogs, which is by far the best game announced/demoed thus far, and I don't see it being dethroned either. Basic premise is that you are a kind of vigilante who uses the city's infrastructure to spy and cause mayhem to things to accomplish your objective. The pace seems varied and there seems to be a good mix of intelligently thinking about the situation, and violent action.
E3 2012: EA Press Conference Reaction
Wednesday, May 23, 2012
Battlefield 3 Teamwork Frustrations
A common headache I always inevitably run into when playing this awesome game for any stretch of time is the lack of common teamwork. I don't mean the kind of "let's all put head sets on, and plan on how to attack the hill top on a sand table" kind of teamwork. I mean the really simple kind of stuff that involves pressing a single damn button. Like throwing down medkits and ammo boxes, or spotting enemies. Whenever I play as an Assault or Support class, I'm constantly throwing down ammo boxes and medkits everywhere. They recharge really fast (on the order of like 10 seconds). Most frustrating is when I really need it, and I call for it with the in-game request mechanic and don't get any help. The only explanations can be a simple lack of attention to the situation for the sake of need for kills and sprinting head first into the breach, or that people simply don't realize some of the mechanisms built into Battlefield 3. Honestly, I think it's mostly the latter.
This is why I was asked how good I was |
So I think I've noticed these things in Battlefield 3, where others haven't. The thought came to me to try to hold Battlefield 3 clinics with Google+ hangouts or something. But I'd have to drum up interest first and that's something I just don't have. I've wanted to make some YouTube videos similar to the work of channels like Matimi0 or dontblink, but I neither have, nor can afford, video capture equipment. So I'll speak to the dark void that is the Internet in the hopes that someone hears these tips to improve their score and experience in Battlefield 3:
When playing with any class:
- The game has a contextual communication function. If playing on Xbox or Playstation, this is used by pressing the Back button, or Select button respectively. The following tips will refer to this.
- If you get injured, any teammate who has a medkit will now have a box with a medical plus sign over their head, and will appear on your minimap as this symbol as well, making it very easy to seek out a medic. Not all Assault class teammates will have medkits, because they can opt to trade the medkit for the M320 or M26, which tailors their loadout to killing enemy infantry. But the game is smart enough and will not make any teammate without a medkit appear as such. Furthermore, medkits that already exist on the ground will appear as a circle with an oblong diamond shape inside. This makes it easier to seek out aid, as you may not have to bother trying to get a response out of a friendly medic. If you want to request a medkit from a teammate with one, look at them, and press the communication button (Back or Select on consoles). In-game, your character will yell out "Hey I need first aid", and you will now appear on the minimap of the medics on your team as a blinking first aid symbol, which really helps in trying to get the attention of your team.
- If you're playing as a medic, and by that I mean you have opted for the medkit instead of the M320 or M26, it's important that you use it as much as possible, because it can really rack you up some serious points. You should be constantly throwing it down. It recharges every 10 seconds, so throw it as you come to objectives, common choke points, and when you spawn on a squad mate (healing a squad mate will earn your 30 points instead of 20). A heal of a teammate will earn you 20 points several times over, depending on how much healing your medkit does. It will heal multiple teammates, so throw it at groups. I always find myself throwing it down at pretty much every piece of cover I take in preparation for a firefight, because it works on yourself as well and can make the difference if you're exchanging volleys with enemies. If you hear someone's character in-game cry out for a medic or first aid, take the time to throw one. You don't even have to stop running toward your objective. Just throw it. If you glance at your minimap and see a flashing medic symbol, try to make your way to the injured teammate.
- Don't get too greedy for easy points, however, that you run out into crazy obvious danger to get them. You're gonna be no use to your team as a dead medic. The same goes for revives. DO NOT revive teammates if there are enemies right there. Kill them first, then worry about healing and reviving. Nothing is more frustrating than to get revived only to get gunned down immediately. It adds a lot of time to a teammate's spawn, and will only frustrate your team.
- The same principles from above apply. Ask for ammo from support class players if you're out or running low.
- The symbol for an ammo box on the minimap is a circle with three lines in it.
- Support class teammates will have a box with three cartridges (bullet plus casing) symbol above their heads if you're less than full on ammo. Likewise, if you're support class, teammates who need ammo will have this symbol over their heads and on the minimap. They will blink in the same way on the minimap if they call out for ammo.
- Ammo boxes will refill any kind of ammunition, including frag grenades, SMAW/RPG/Javelin/Stinger/SA-80 rockets, gadgets like radio beacons and SOFLAMs, anything!
Friday, May 18, 2012
The CoDified Future of Battlefield
Monday, May 14, 2012
The Kaleidoscope Program's Maiden Voyage
I've always wondered about blogging. I'm a massive tech nerd and have always wanted to try it out but never got around to it. Until now that is. I'm not really sure what kind of content I'm going to post here, but I can assure it'll probably be nerd-tastic! Which is kinda why I named the blog what I did. The title is taken from the song Brazenhead by the rock band Clutch, whom over the past two years have become my favorite band. The song describes the process in the brain which is used to identify things. Which, if you think about it, is a rather mysterious one. The process is described as though it were a program running on some kind of drone attempting to identify new things in other worlds. It is also the only song where the phrase "While maintaining geodesic stasis" is used. Neil Fallon has quite a way with words.
Anyways. I'll post things as they come to mind. We'll see where this goes.